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	<title>Comments for Blog</title>
	<atom:link href="http://www.yameenmusic.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.yameenmusic.com/blog</link>
	<description>Music producer from Philadelphia (Future Blap)</description>
	<lastBuildDate>Mon, 06 Feb 2012 12:48:40 +0000</lastBuildDate>
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		<title>Comment on The Dangers of SOPA &amp; PIPA: A Firsthand Account from a Music Producer by Steve D</title>
		<link>http://www.yameenmusic.com/blog/2012/01/the-dangers-of-sopa-pipa-a-firsthand-account-from-a-music-producer/comment-page-1/#comment-88783</link>
		<dc:creator>Steve D</dc:creator>
		<pubDate>Mon, 06 Feb 2012 12:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=2870#comment-88783</guid>
		<description>If you think THAT story is crazy, check this out...  how the Feds seized an underground hip-hop site, effectively censoring it for a year, for &quot;illegally&quot; distributing content that labels and artists had authorized it to share.

http://www.techdirt.com/articles/20111208/08225217010/breaking-news-feds-falsely-censor-popular-blog-over-year-deny-all-due-process-hide-all-details.shtml</description>
		<content:encoded><![CDATA[<p>If you think THAT story is crazy, check this out&#8230;  how the Feds seized an underground hip-hop site, effectively censoring it for a year, for &#8220;illegally&#8221; distributing content that labels and artists had authorized it to share.</p>
<p><a href="http://www.techdirt.com/articles/20111208/08225217010/breaking-news-feds-falsely-censor-popular-blog-over-year-deny-all-due-process-hide-all-details.shtml" rel="nofollow">http://www.techdirt.com/articles/20111208/08225217010/breaking-news-feds-falsely-censor-popular-blog-over-year-deny-all-due-process-hide-all-details.shtml</a></p>
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		<title>Comment on Chumpies: The Original Philadelphia Potato Chip by pat friess</title>
		<link>http://www.yameenmusic.com/blog/2008/11/chumpies-the-original-philadelphia-potato-chip/comment-page-1/#comment-86457</link>
		<dc:creator>pat friess</dc:creator>
		<pubDate>Thu, 26 Jan 2012 04:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=292#comment-86457</guid>
		<description>Can you still buy chumpie chips i loved themand if so where can i get them</description>
		<content:encoded><![CDATA[<p>Can you still buy chumpie chips i loved themand if so where can i get them</p>
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		<title>Comment on Hieroglyphics, Souls of Mischief, Del The Funky Homosapien Pics from 1997 by Brad</title>
		<link>http://www.yameenmusic.com/blog/2010/02/hieroglyphics-souls-of-mischief-del-the-funky-homosapien-pics-from-1997/comment-page-1/#comment-85184</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Wed, 18 Jan 2012 00:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=1312#comment-85184</guid>
		<description>Somebody always managed to sneak a smile in those pictures! What a awkward photo shoot lol.

Cheers to hip hop in 2012!!</description>
		<content:encoded><![CDATA[<p>Somebody always managed to sneak a smile in those pictures! What a awkward photo shoot lol.</p>
<p>Cheers to hip hop in 2012!!</p>
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		<title>Comment on Building a Cheap, Energy-Efficient HTPC &amp; Classic Gaming Emulator Box by Markdougie</title>
		<link>http://www.yameenmusic.com/blog/2010/01/building-a-cheap-energy-efficient-htpc-classic-gaming-emulator-box/comment-page-1/#comment-70990</link>
		<dc:creator>Markdougie</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=993#comment-70990</guid>
		<description>Yameen,

Bro, as we would say in good ol London Town, DIS IS SICK !!!!!!!!!!!!!!!!!

Please do me a favor and let me know how to carry this out 2011 style, i&#039;m gonna go all out !!!!

Hook me up on my e-mail address.

Thanks 

Dougie aka &#039;Luke Skywalker&#039;  :-)</description>
		<content:encoded><![CDATA[<p>Yameen,</p>
<p>Bro, as we would say in good ol London Town, DIS IS SICK !!!!!!!!!!!!!!!!!</p>
<p>Please do me a favor and let me know how to carry this out 2011 style, i&#8217;m gonna go all out !!!!</p>
<p>Hook me up on my e-mail address.</p>
<p>Thanks </p>
<p>Dougie aka &#8216;Luke Skywalker&#8217;  <img src='http://www.yameenmusic.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Rap Snacks: You Got BBD (Chips) All On Your Bedroom Wall by Ralph</title>
		<link>http://www.yameenmusic.com/blog/2008/11/rap-snacks-you-got-bbd-chips-all-on-your-bedroom-wall/comment-page-1/#comment-69419</link>
		<dc:creator>Ralph</dc:creator>
		<pubDate>Thu, 10 Nov 2011 00:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=312#comment-69419</guid>
		<description>Yes they do exist and have been since the mid nineties, i used to see them in corner stores. not bad actually!</description>
		<content:encoded><![CDATA[<p>Yes they do exist and have been since the mid nineties, i used to see them in corner stores. not bad actually!</p>
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		<title>Comment on All That Rah Rah: Dying in Video Games is Dead by One of Swords Podcast 065: Cosmically Letting Go — One Of Swords</title>
		<link>http://www.yameenmusic.com/blog/2011/04/all-that-rah-rah-dying-in-video-games-is-dead/comment-page-1/#comment-37102</link>
		<dc:creator>One of Swords Podcast 065: Cosmically Letting Go — One Of Swords</dc:creator>
		<pubDate>Thu, 21 Apr 2011 16:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=2297#comment-37102</guid>
		<description>[...] on death in games and hip-hop game samples Share this:ShareFacebookEmailPrint         blog comments powered by Disqus [...]</description>
		<content:encoded><![CDATA[<p>[...] on death in games and hip-hop game samples Share this:ShareFacebookEmailPrint         blog comments powered by Disqus [...]</p>
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		<title>Comment on All That Rah Rah: Dying in Video Games is Dead by Yameen</title>
		<link>http://www.yameenmusic.com/blog/2011/04/all-that-rah-rah-dying-in-video-games-is-dead/comment-page-1/#comment-36790</link>
		<dc:creator>Yameen</dc:creator>
		<pubDate>Tue, 19 Apr 2011 03:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=2297#comment-36790</guid>
		<description>I want games to try different things. By their nature, games are challenging. But I&#039;d like to see the challenge presented in ways that do not rely (for whatever reasons) on gameplay conventions adopted from a bygone era. We have some serious unlearning to do. And by &quot;we&quot; I mean game developers.

I think as we move progressively into online, multiplayer experiences we&#039;ll begin to see new ways of being challenged. And indeed new ways games are presented to us.</description>
		<content:encoded><![CDATA[<p>I want games to try different things. By their nature, games are challenging. But I&#8217;d like to see the challenge presented in ways that do not rely (for whatever reasons) on gameplay conventions adopted from a bygone era. We have some serious unlearning to do. And by &#8220;we&#8221; I mean game developers.</p>
<p>I think as we move progressively into online, multiplayer experiences we&#8217;ll begin to see new ways of being challenged. And indeed new ways games are presented to us.</p>
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		<title>Comment on All That Rah Rah: Dying in Video Games is Dead by Paulmichael</title>
		<link>http://www.yameenmusic.com/blog/2011/04/all-that-rah-rah-dying-in-video-games-is-dead/comment-page-1/#comment-36773</link>
		<dc:creator>Paulmichael</dc:creator>
		<pubDate>Mon, 18 Apr 2011 22:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=2297#comment-36773</guid>
		<description>So...you want a game that doesn&#039;t present much of a challenge? I agree that getting stuck at a boss sucks, and maybe developers should give you a &quot;skip&quot; option once you fail a few times, but the point of dying in a game is to challenge you to see what you did wrong and how to avoid death. Plus, if there were no way to die while being shot at, it would really make the game unbelievable. Also, what game these days has lives and a continue option??? You can typically die an infinite amount of times. Retail games, I mean, I know they still have that in some downloadable titles...</description>
		<content:encoded><![CDATA[<p>So&#8230;you want a game that doesn&#8217;t present much of a challenge? I agree that getting stuck at a boss sucks, and maybe developers should give you a &#8220;skip&#8221; option once you fail a few times, but the point of dying in a game is to challenge you to see what you did wrong and how to avoid death. Plus, if there were no way to die while being shot at, it would really make the game unbelievable. Also, what game these days has lives and a continue option??? You can typically die an infinite amount of times. Retail games, I mean, I know they still have that in some downloadable titles&#8230;</p>
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		<title>Comment on All That Rah Rah: Dying in Video Games is Dead by Count</title>
		<link>http://www.yameenmusic.com/blog/2011/04/all-that-rah-rah-dying-in-video-games-is-dead/comment-page-1/#comment-35838</link>
		<dc:creator>Count</dc:creator>
		<pubDate>Mon, 11 Apr 2011 13:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=2297#comment-35838</guid>
		<description>This is the troof.

By breaking down the games into tiny chunks (lives / levels / continues) designers are limiting how immersive the gaming experience can be. I love platformers, but that old 8-level paradigm don&#039;t fly today.

An example of doing it right: Super Meat Boy twists the idea of dying by encouraging it, as the player gets an endless supply of Meats. Dying happens often -- it&#039;s necessary to discover the fastest path through each level -- and when the level is completed the payoff is a replay of all your attempts, superimposed onto each other into a scene of bloody carnage.

I agree with losing the health bar, but it&#039;s something that really bothered me at first (in Halo, then Ghostbusters). We&#039;ve been so trained to instantly recognize the heads-up display that it&#039;s almost shocking when that data disappears.

I think that as console games become more immersive the idea of dying will slowly filter out. When players are physically involved with the game, the DEATH of you, the character… gets kinda uncomfortable.

Then again, maybe it&#039;s time for ENTER THE VOID: The Game…</description>
		<content:encoded><![CDATA[<p>This is the troof.</p>
<p>By breaking down the games into tiny chunks (lives / levels / continues) designers are limiting how immersive the gaming experience can be. I love platformers, but that old 8-level paradigm don&#8217;t fly today.</p>
<p>An example of doing it right: Super Meat Boy twists the idea of dying by encouraging it, as the player gets an endless supply of Meats. Dying happens often &#8212; it&#8217;s necessary to discover the fastest path through each level &#8212; and when the level is completed the payoff is a replay of all your attempts, superimposed onto each other into a scene of bloody carnage.</p>
<p>I agree with losing the health bar, but it&#8217;s something that really bothered me at first (in Halo, then Ghostbusters). We&#8217;ve been so trained to instantly recognize the heads-up display that it&#8217;s almost shocking when that data disappears.</p>
<p>I think that as console games become more immersive the idea of dying will slowly filter out. When players are physically involved with the game, the DEATH of you, the character… gets kinda uncomfortable.</p>
<p>Then again, maybe it&#8217;s time for ENTER THE VOID: The Game…</p>
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		<title>Comment on All That Rah Rah: Dying in Video Games is Dead by Boothe</title>
		<link>http://www.yameenmusic.com/blog/2011/04/all-that-rah-rah-dying-in-video-games-is-dead/comment-page-1/#comment-35710</link>
		<dc:creator>Boothe</dc:creator>
		<pubDate>Sun, 10 Apr 2011 13:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.yameenmusic.com/blog/?p=2297#comment-35710</guid>
		<description>two consecutive posts on video games. 

i&#039;m liking this.</description>
		<content:encoded><![CDATA[<p>two consecutive posts on video games. </p>
<p>i&#8217;m liking this.</p>
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