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Jedi Mind Tricks & Louis Logic Live – 1999

Posted by: Yameen on October 25th, 2011 in Thangs

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Going through more DV tapes, came up on this jawn. Jedi Mind Tricks (Jus Allah, Vinnie Paz) and Louis Logic live in a warehouse in North Philly, 1999. Vinnie freestyles & Louis performs “Punchline”. Check for the high-res Vimeo joint after the Youtube video below:

» Higher resolution version hosted at Vimeo

Hiero & Dilated Peoples in the Studio (Video), 2001

Posted by: Yameen on October 19th, 2011 in Thangs

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I’ve been going through my MiniDV tapes (remember those?) and found the recording session for what would become “Center of Attention” (off of DJ Babu’s, Duck Season Vol. 1) featuring Souls of Mischief, Pep Love and Dilated Peoples. The video and recording session took place at Evidence’s Los Angeles-based home studio in March of 2001. Higher resolution video link after the Youtube embed below:

» Higher resolution version hosted at Vimeo

Rahsheed & Ill Advised – 1.9.8.6. Video

Posted by: Yameen on September 21st, 2011 in Thangs

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I was at the video shoot for this way back in 1998 with Mic Meech of the legendary Fightins Phillies blog. For years I wanted to see the final video but I just never caught it on any late night hiphop video shows.

But that changed last week when I randomly searched for it on Youtube and BOOM — There it was. And posted online just the month prior, no less! Nearly 15 years later (!!) I finally get to see it, and it doesn't disappoint.

One of the greatest Philly hiphop tracks ever, check out the official video for Rahsheed (aka Maylay Sparks) and Ill Advised's "1.9.8.6." below. And look for Meech and I somewhere in the b-boy crowd shot:

Interview with Domino, Hieroglyphics – June 1997 (Presented in Stink-E-Scope)

Posted by: Yameen on September 6th, 2011 in Thangs

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I dug up a pretty amazing audio conversation I had with Domino of Hieroglyphics from way back in June 1997, right as Hiero was knee-deep preparing their debut “family album”, 3rd Eye Vision for mass consumption.

Presented in our all-new Stink-E-Scope theater technology, this is more than just a simple audio interview: Sit back and be amazed by the moving pictures, the talkie high fidelity audio and tons of Hiero history as we go back…WAY back…To 1997:

Errrrr…Put yer breaks on. Scratch that. We just noticed you’re using a mobile device. This chumpy requires a good deal of screen real estate. Something like a laptop or a desktop. So unfortunately, you won’t be able to view it at the moment. But, we promise, if you come back and visit on a non-mobile device, it’ll be worth it.

» Click here to email yourself a link to the page to check it out for later.

Errrrr…Put yer breaks on. Scratch that. We just noticed you’re most likely using a tablet device of some sort. This chumpy requires a good deal of screen real estate. Something like a laptop or a desktop. We’re also not quite convinced (at the time of this writing, at least) most tablet devices can sustain the power that is Stink-E-Scope theater. So unfortunately, you won’t be able to view it at the moment. But, we promise, if you come back and visit on a non-tablet device, it’ll be worth it.

» Click here to email yourself a link to the page to check it out for later.

Click above to begin interview

Errrrr…Put yer breaks on. Scratch that. Actually? I’m sorry to get you all hyped up and let you down, but your browser’s too under-powered for this feature (we ran a test when you landed on the page). Truly sorry. We try to push the envelop of cool ish around here and sometimes that means using the newest tech available.

All is not lost, however! You can upgrade to one of these modern browsers (we prefer Chrome):

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Yameen, Souls of Mischief on TechTV – 2000

Posted by: Yameen on August 25th, 2011 in Thangs

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Here’s a blast from the past: Me and Souls of Mischief on TechTV talking bouts TEH INTERNETZ way back in 2000:

I make my debut around the 2:07 minute mark.

New Mix: Stompin to the 90′s – Late Edition

Posted by: Yameen on July 24th, 2011 in Thangs

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Just uploaded a new mix: “Stompin to the 90′s – Late Edition”, featuring songs from the mid-to-late 90′s of hiphop. Track listing follows the embed below. Download or stream now at Soundcloud:

Track listing:

L*Roneous
Dynamic Syncopation
Dr Israel
Abstract Tribe Unique
Sacred Hoop
Black Eyed Peas
Urbanites
BMS
Kool Keith & Motion Man
Sir Menelik
INTERLUDE
T-Love, Siah & Wee Bee Foolish
KRS-One
The Pharcyde
Herbaliser
Beastie Boys
A Tribe Called Quest
X-Zibit

Sifters in the Land of Fun – Yameen Pixel Art Game

Posted by: Yameen on June 22nd, 2011 in Never Knows Encore, Thangs

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I am super excited to announce that my brand new web game Sifters in the Land of Fun is now live and ready to play for free online! Check it out here:

http://sifters.in/the-land-of-fun/

There are hot spots hidden around the Land of Fun just waiting to be discovered. Correctly name them and download an exclusive MP3 mix by DJ Icewater!

If you’re a fan of pixel art, definitely check the game out. Also, if you know the Konami code I wouldn’t bother trying it…I doubt it would do anything ;)

All That Rah Rah: Dying in Video Games is Dead

Posted by: Yameen on April 9th, 2011 in Thangs

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For such a fast moving and competitive industry, video gaming sure is hung up on a lot of gameplay conventions from its past. Specifically, I’m talking about holdouts from its heritage in the arcades: Where gameplay was admitted as a limited use contract in exchange for your quarter.

The arcades differ greatly than the home console experience we are used to today. And yet the tricks and techniques which ensnared, ensured and “encouraged” repeated dips of your quarters into those arcade cabinets still remain in the modern home video game. And we’re going to take a look at a few that need to get the fuck out.

The Energy Bar

Why in the world is this still around? I think most developers nowadays know the energy bar’s full of shit. Most notably Bungie kicked off the new movement of replacing the energy bar with the “rechargeable shield” way back in 2001 in the original Halo for Xbox. As long as you can find cover, your energy bar will recharge. You are no longer troubled looking for limited med packs in some crappy ass dungeon. There is still the possibility of dying in the game, however, so we’re still not 100% out the clear just yet. But this is progress. And I’m happy to see it adapted by many games nowadays.

Lives

Why 3? Why are we usually afforded 3 lives unless we choose easy and then we get something like 5? Regardless, the number is arbitrary; lives are a benign concept in the modern day. May we remind you, developers: this is no longer the arcade. The idea is no longer to rope in our quarters. Snap out of it. We’ve already paid you our money, now allow us to play our game!

Continues

If there’s one hangup from the arcade days that has absolutely, undisputedly no right to exist on a home console it is the idea of the “Continue”. It usually goes like this: Die 3 times in a row, the game will ask you, “Do you want to continue?”…Do I want to continue? Didn’t I just spend $60 on you, you piece of shit game? You think I want to just give up and stop? The Continue deserves to be remanded to gaming’s past for eternity. It’s time to (gulp) continue onward…

Bosses

Motherfucking bosses…As a grown man in my 30′s, I don’t have time for bosses. You play a game for a bit, you take the time to learn the (more than likely convoluted) controls, you invest a bit of time — maybe even a couple of hours — and then BOOM: You get up to a boss. And then you die. And then you start back up after watching some shitty load screen and fight the boss again. And die again. You didn’t learn the pattern yet, dummy! So you repeat the cycle. It’s bullshit. And more than likely you’ll have to do this a few times during the course of the game as you will surely fight different bosses throughout the levels. If you’re REALLY lucky, some dumbass developer (usually Capcom) will even include a BOSS GAUNTLET where you have to re-fight every boss you’ve already beaten in the game back-to-back for no explicable reason but to pad a misleading sense of “value” to your $60 purchase.

I’ll admit it: Bosses were cool back in the day when you and five of your homies were fighting Mag-Fuckin-Neato on Konami’s 6-player arcade X-Men cabinet. But know when bosses aren’t cool? When you’re tired from working 8+ hours a day at your day job and you have to pick the kids up afterwards from school and take them to soccer practice and then you have to make dinner and then you finally have time to sit down and play some games at the end of the night and, oh? What? You’re stuck at a boss! And you feel no sense of progress because you can’t beat the damn level!

Know who’s that old and has similar kinds of responsibilities? Everyone that grew up playing arcade games! Figure it out!

Kill The Noise

Now if you look at these examples, what do they all have in common? What is the single thread these gameplay conventions all lead to?….DEATH. They are designed to facilitate your virtual DEATH in the game. Which made complete sense back in the arcade: You wanted the game player to keep pumping in those quarters. That’s how everyone from the developer of the game, to the hardware manufacturer on down to the arcade operator made their money. But you see, in modern times? Like right now? Not olden times like the arcade? We game players have already paid our money. A lot, arguably, in fact. Roughly $60 worth. That’s 240 plays at $.25 a pop. Maybe that’s a deal. Who knows.

Sort that one out in the blog’s comments. But my point is why are you trying to kill me?? It’s like punishment. I’ve already paid you, now you want to punish me and kill me every chance you get? 3 lives, energy bar, limited continues…

I’m all for making a game challenging, but I posit if we can shake off these old, outdated gameplay conventions, video games can progress forward and evolve.

So there you have it. I am and always will be a fan of the arcade game. And in fact some genres know they’re forever destined to be “arcade games” such as the Shmup genre. And that’s fine. But everyone else, pay heed: That shit’s dead.

Bit by Bit: Obscure Video Game Samples in Obscure Hip-Hop Songs

Posted by: Yameen on April 8th, 2011 in Thangs

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Hip-Hop beats were built on producers digging through crates of old, dusty vinyl records in the elusive search for the Perfect Sample. But some of these dudes apparently have been digging through yard sales and the used video game rack at GameStop too because there’s quite a bit of video game sampling going on in hiphop.

Below are some mad random hiphop songs with some random-ass video game samples in ‘em. I didn’t bother with obvious things like, “Oh shit! Smif n’ Wessun sampled Mario Brothers!”. And I’m going to ignore the fact that DJ Sega sampled (wait for it) a Sega game. Let’s break it down bit by bit…

BMS, “Mucho Stereo” Vs. Mortal Kombat (Genesis)

If you own this record, props. I personally love this track.

If the name “BMS” rings familiar, then you were probably buying records in the mid-to-late 90′s. “Mucho Stereo” is a sick 12″ that dropped in ’98 with the El-P produced Indelibles cut, “Weight” on the flip side. But the BMS tune, produced by the man himself, is the one. The crazy thing about this track though is it samples the Genesis version of Mortal Kombat (1993) which has an entirely different soundtrack than the arcade version — or even its Super Nintendo brother, for that matter. Still, I personally like the Genesis music. Check out the sample below:

Janet Jackson, “China Love” Vs. Legend of Mana

OK, OK, I’m cheating a bit. I know Janet Jackson isn’t hiphop. I, mean, don’t get me wrong: Janet’s HIPHOP. But her music ain’t hiphop. Alright, anyway…

This one blew my mind, I had to include it. Who the fuck is playing Legend of Mana — a Japanese role-playing game on Playstation from 1999 — up in Janet’s camp? Jimmy Jam? Or Terry Lewis? This shit bugged me out so bad, I had to figure out what was going on here. And sure enough, in the book (remember when music came with booklets?) it reads: “* Contains a sample from the Square game ‘Legend of Mana’”. *MIND BLOWN*

Tajai & SupremeEx, “Fluid Motion” Vs. Tobal 2

Now you may be asking yourself: “Yameen, how is it you know so much about video game samples in hiphop songs?” Well, it just so happens I have sampled a few video games in the past myself my attorney informs me that it’s something I can assure everyone I know from experience, as per “considerable time spent in the hiphop game” (pun partially intended).

In 1999, Tajai & *ahem* SupremeEx released their EP, Projecto: 2501. On it was the song, Fluid Motion which sampled an obscure part of an obscure import video game known as Tobal 2. When this game came out on the original PlayStation in 1997, it was a marvel to behold. Unfortunately, due to dismal sales of its predecessor, Tobal 2 was never released on American shores.

The sample takes place in the Quest Mode of the game which is entirely in Japanese. So if you don’t know Japanese, you probably won’t get very far. But that didn’t stop SupremeEx from flipping It.

Del the Funky Homosapien, “Proto Culture” Vs. Darkstalkers

Now, I’ll be the first to admit: even though it’s still “obscure” as far as mid-90′s hiphop is concerned, this is one of the more well known video game-sampling hiphop tracks. Not only does it sample Capcom’s influential 2D fighting game, Darkstalkers from 1994, but Del & rhyming accomplice Khaos Unique go one step further by rapping EXCLUSIVELY about video games on the entire track.

I was working with Del when this song came out in 2000, so I’m very fond of it. [bragging-writes](It’s also the song Del performed at the Sega Dreamcast American launch party in San Francisco in 1999 that YA BOY helped hook up, so, yahmeen…)[/bragging-writes] Peep the tracks!

Jay-Z, “Money, Cash, Hoes” Vs. Golden Axe

OK. I’m gonna throw a little bonus joint out there. I call it a bonus joint because I’m not 100% certain on this one. And Jay-Z is far from an obscure hiphop artist. But I’m almost positive this one’s a match: Swizz Beats sampled Golden Axe on the Sega Genesis for the 1999 Jay-Z/DMX track, “Money, Cash, Hoes”. Don’t believe me? Peep the evidence and let me know what you think:

Well, that’s it for this round of obscure rap records sampling obscure video games. Hope you enjoyed it. Tune in next time for more obscure bit beats.

BBR Sessions (1998-1999) – Free Album Download

Posted by: Yameen on January 22nd, 2011 in Thangs

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Between 1998-1999, I was a member of the Philadelphia-based group, BBR: Big Brother Resistance. We were a politically charged and socially-minded hiphop group focusing strongly on technology, the media, politics, and the control and abuse of information by corrupt corporations.

It was me on production as Binyameen and occasionally “Stinke”, and MCs Tim T and PCP. I produced all of the tracks and had a lot of “firsts” with the crew: First time in my own recording session in a real studio; first time on vinyl; first time paying my share of the rent with beats; first music video…It was a pretty prolific one or two years to be honest.

BBR would dissolve in 2000 but the label bandmate PCP created to publish the BBR music would continue well into the new milenium. That label was Arrakis Records and it was part of the Philly indie hiphop movement of the late 90′s and early 2000′s.

All that said though, I’d like to share the 15 track BBR Sessions as a free MP3 download:

» Download: The BBR Sessions (1998-1999) MP3 Album (320kbps, 105M)

Tracklist follows:

01. The 2nd Revolution
02. 2013
03. Briz Beat
04. The Girl Next Door
05. Goin Out to The Censors
06. Let Me Be
07. Newspeak
08. Porn Styles
09. Propa
10. Quake
11. Stereo Correct
12. Tee’s Break
13. Transient Groove
14. Verbal Leviathan
15. Whale Beat

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